Design
Culture

Design is at the heart of everything we do at Somo. We design products and experiences that create delightful interactions across every digital touchpoint a brand has with customers. But more broadly we recognise

the importance of creating a culture in which design and creativity thrive, mingling seamlessly with the other disciplines needed to take an idea from the whiteboard into the hands of customers.

On Monday, Todd Howard a long standing director at Bethesda Games Studios, stood in front of a packed out E3 amphitheatre in LA and unveiled a slew of new games, including the latest in the much loved Fallout franchise, ‘Fallout 76’. Nestled among the titles he unveiled was what appeared at first to be a new mobile game (cue eye rolls from a sceptical console gaming audience) which he introduced as ‘Elderscrolls Blades’.

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Opinion

On looking up - the importance of getting out of the office

Graham Wood, Head of Design

A beloved Creative Director I worked under once said to me ‘a busy agency is a good agency’. Those words, whilst both wise and true, not to mention born of hard won experience, obscure another truth that can have an effect equally as damaging to the culture and fabric of an agency as a dry spell. We spend a great deal of our time as a design team head down, laser focussed on specific challenges. These challenges vary widely from broad and open design briefs through to obsessing over carefully crafting a user interface, but regardless of their nature they require us to focus in.

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Opinion

Culture Change

Rachel Eardley, Senior UX Designer

I’ve been working as a Senior UX designer at Somo for the past three years while simultaneously working on my PhD part-time. When I applied to work at Somo in May 2015, I was hopeful they might offer me flexible working conditions and let me work just four days a week (you can imagine the number of companies that would not). As it turned out not only did they offer me a flexible work schedule but they also supported my PhD work in many other ways.

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